What was the worth of making the main game if everyone one else is coming for a different attration?Įh, at least D3 and TL2 brought new ideas in various ways. Maybe someone will mod one into TL2, but then again it'd be like having to buy ARMA 2 just to play Day Z. Three high profile releases, also don't forget games like Path of Exile, which is free to play, and not one with the ability to show much thought about how a player can find an addicting and filling meta-game. This year made me realize how much ARPGs really never pluck quite the right note for me. TL2 is the basework for possibly a very interesting title, not to mention how it chokes you with the amount of conent contained in one play through of the main campaign. In TL2 the endgame consists of playing forever with seemingly the same item rolls, boring socketable "gems", and transmutation which seems to do nothing of note in particular. Not to mention that the end game in D2 actually is a thing. Oh well maybe we'll get some DLC with some actually unique content in it, we will have to wait and see. But I really wish they put in a little more effort to give it something that no other game has, rather than basing the entire game on copy pasting a previous work. It is literally the same game w/less balance, less production value, less classes and worse skills. If you quit D2 years ago like many people did, then this is not going to satisfy you. If you want to relive D2, yeah sure come on over play this, you will surely enjoy it. Seriously the levels are even almost completely identical in themes. Bring people back to the nostalgic days of B.Net 1.0, but also create a game with LITERALLY 0% original content. The fact that this game is literally D2 with a facelift is this game's biggest perk and it's biggest flaw as well. Their entire success of this has ridden on the back of Diablo III's fanbase not accepting change.ĭon't get me wrong, I like TL2, played a good slot of hours thus far. That's not a remake, that's recycling concepts. They copy pasted the plot and the combat from a game they did years ago. I for one hope these guys make a tidy profit for they deserve it ! You won't be disappointed, I can guarentee that and perhaps you too will be transported back to the year 2000 to relive the wonder that was D2. If you loved and played D2 like I did back in the day, you owe yourself the favour - pick this game up now. TL2 has managed to rekindle that flame and for that reason alone TL2 wins the ARPG contest of the year. Whilst I thoroughly enjoyed Diablo 3 this year (once I got over the anger of the always online DRM) it didn't hold a candle to what was D2 so I walked away a little disappointed. I loved and played the hell out of D2 upon its release and TL2 has been a floodgate for releasing all those wonderful memories that games like Sacred and Titan's Quest (good games in their own right) were unable to do. I honestly believe its set the new standard. In many ways TL2 actually surpasses D2 in gameplay, content and most importantly the fun factor. Is this a bad thing? Probably not when you are working of a template that has yet to be matched since D2 came out in 2000. Like D2 you'll first traverse through a wooded area and move on to a desert, then encounter a swampy glade before moving onto the games version of hell. Now I know most of the dev's that created D2 have had a hand in TL2 but its still suprising to see how closely TL2 plays like a modern day remake of the ol' Grand Daddy of ARPG's itself right down to the setting and story. I suppose at a base level there will always be that feeling of been-there-done-that when tackling a game within this particular genre but what strikes me is how similar in content and play-style TL2 actually is to Diablo 2 (D2). There is often a sense of deja vu when playing through Torchlight 2 (TL2).
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